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Adventures in parallel processing : entry, descent and landing simulation for the Genesis and Stardust Missions

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dc.contributor.author Lyons, Daniel T.
dc.contributor.author Desai, Prasun N.
dc.date.accessioned 2006-06-29T16:15:36Z
dc.date.available 2006-06-29T16:15:36Z
dc.date.issued 2005-08-08
dc.identifier.citation AIAA/AAS Astrodynamics Specialist Conference, Lake Tahoe, California, August 8-11, 2005 en
dc.identifier.clearanceno 05-0872
dc.identifier.uri http://hdl.handle.net/2014/39429
dc.description.abstract This paper will describe the Entry, Descent and Landing simulation tradeoffs and techniques that were used to provide the data required for an approval to proceed with entry. This approval had to be made during the critical time following the last maneuver that targeted entry and the next maneuver that prevented the main spacecraft from reentering en
dc.description.sponsorship NASA/JPL en
dc.format.extent 311569 bytes
dc.format.mimetype application/pdf
dc.language.iso en_US en
dc.publisher Pasadena, CA : Jet Propulsion Laboratory, National Aeronautics and Space Administration, 2005. en
dc.subject Entry, Descent, Landing (EDL) en
dc.subject Trajectory en
dc.subject simulation en
dc.title Adventures in parallel processing : entry, descent and landing simulation for the Genesis and Stardust Missions en
dc.type Preprint en


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